WELCOME TO THE FAR FUTURE, TRAVELLER
DERáBELAR

Inspired by Traveller™
The Corporate Wars pays homage to the legacy of Traveller™, one of the richest and most enduring science-fiction universes ever created for a tabletop role-play game.
The Traveller™ game in all forms is owned by Mongoose Publishing. Copyright © 1977–2025 Mongoose Publishing.
Historical Deployment
Backup the Interstellar Economy, build your Corporate Heritage!
Milieu 0 has begun.
Cleon Zhunastu has just founded the Third Imperium, and the galaxy awaits exploration.
The worlds, trade routes, allegiances, and institutions that will define the next thousand years are taking shape.
Corporate Legacy
Taking part in the First Interstellar Survey grants real in-game advantages. Every world you chart and every route you establish from Sylea generates exclusive concessions, privileged licenses, and long-term investments tied permanently to your account. Read more..
You’ll be able to use your legacy to progress faster, unlock new opportunities, and support other players under your patronage.

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Under development
Project's History and Milestones
Project Kickoff
1-1-2025 — New year, new project. The ideas have matured, the technology is available; all the pieces fall into place.
Live Documents
31-3-2025 — The arduous task of making the concepts intelligible to most humans is finally complete. We publish a technical document as a living entity, open to corrections and design changes.
Legal Milestone
4-6-2025 — We received written confirmation from Mongoose Publishing authorizing The Corporate Wars to reference Traveller™ as inspiration, under the terms of the Fair Use Policy 2025, without infringing copyright or trademark.
Traveller™ Adaptation
Q3 2025 — Having inspired the entire design process, with key elements directly adopted from conventional structures of tabletop mechanics, adapting The Corporate Wars to the next milieu has been remarkably smooth.
Milieu 0 – First Survey
Q4 2025 — Launch of the Milieu 0 event, implementation of the First Survey deployment mechanics, consolidation of the initial Polities, and activation of the base economy.
The Second Survey
Stage focused on visual deployment, art, interfaces, effects, and the interactive client. The service network is deployed and real testing begins on complex environments. Minimum gameplay mechanics are activated, along with interstellar navigation and structural data inspection.
Closed Beta
TBD 2027-28 — Restricted testing stage with selected players. The complete system is tested in a production-grade environment: playable economy, real-time services, security, performance, and distributed synchronization.
Open Beta
TBD 2027-28 — Public access for all players, with persistent progression. The full system enters massive stress testing: interstellar logistics, functional corporations, decentralized governance, and active deep-space exploration.
Official Launch
TBD 2027-28 — Full deployment of The Corporate Wars with integrated gameplay, live services, and real governance activation. The living economy begins, with players acting as full corporate entities within the interstellar economic system.