THE CORPORATE WARS

KARáMSHIDUKAGIM

Risk and Profit Among the Stars

WELCOME TO THE FAR FUTURE, TRAVELLER

DERáBELAR

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Inspired by Traveller™

The Corporate Wars pays homage to the legacy of Traveller™, one of the richest and most enduring science-fiction universes ever created for a tabletop role-play game.
The Traveller™ game in all forms is owned by Mongoose Publishing. Copyright © 1977–2025 Mongoose Publishing.

The Information Problem

Radio waves cannot exceed the speed of light...

No matter how advanced the technology, no civilization of the Charted Space has found a way to overcome a fundamental law of the universe: Information cannot travel faster than light.

Corporations must operate locally with partial and outdated information from other worlds.

Are you ready for this new strategic dimension?

...and messages may take years to reach even the nearest star.

Importance

A world's relevance within Charted Space depends on its connectivity, population, and role in logistical networks. Heavily trafficked nodes accumulate economic, cultural, and strategic influence.

Trade Routes

Trade routes are interstellar links with constant traffic, visible in navigation matrices. They form a network of economically active worlds across Charted Space. Controlling them means shaping corridors of power, wealth, and interstellar influence.

Along these routes, interstellar mail is carried, licensed brokers negotiate cargo, contracts, and speculation. Well-maintained starports provide fuel, repairs, and high-end services for crews and passengers alike.

Isolation

Worlds without regular jump links remain frozen in time. Their culture, technology, and economy evolve unpredictably, disconnected from interstellar society. Some thrive independently—others slowly wither in obscurity.

A Cosmopilitan Galaxy.

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Everything Is Driven By Economics!

SáKULMEKUGáD

Self-sustaining macroeconomic simulation over stateless blockchain

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Historical Deployment

Backup the Interstellar Economy, build your Corporate Heritage!

Milieu 0 has begun.
Cleon Zhunastu has just founded the Third Imperium, and the galaxy awaits exploration.
The worlds, trade routes, allegiances, and institutions that will define the next thousand years are taking shape.

Corporate Legacy

Taking part in the First Interstellar Survey grants real in-game advantages. Every world you chart and every route you establish from Sylea generates exclusive concessions, privileged licenses, and long-term investments tied permanently to your account. Read more..

You’ll be able to use your legacy to progress faster, unlock new opportunities, and support other players under your patronage.

Charted Space

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Under development

Project's History and Milestones

1
Project Kickoff

1-1-2025 — New year, new project. The ideas have matured, the technology is available; all the pieces fall into place.


Live Documents

31-3-2025 — The arduous task of making the concepts intelligible to most humans is finally complete. We publish a technical document as a living entity, open to corrections and design changes.

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Legal Milestone

4-6-2025 — We received written confirmation from Mongoose Publishing authorizing The Corporate Wars to reference Traveller™ as inspiration, under the terms of the Fair Use Policy 2025, without infringing copyright or trademark.


Traveller™ Adaptation

Q3 2025 — Having inspired the entire design process, with key elements directly adopted from conventional structures of tabletop mechanics, adapting The Corporate Wars to the next milieu has been remarkably smooth.

4

5
Milieu 0 – First Survey

Q4 2025 — Launch of the Milieu 0 event, implementation of the First Survey deployment mechanics, consolidation of the initial Polities, and activation of the base economy.


The Second Survey

Stage focused on visual deployment, art, interfaces, effects, and the interactive client. The service network is deployed and real testing begins on complex environments. Minimum gameplay mechanics are activated, along with interstellar navigation and structural data inspection.

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Closed Beta

TBD 2027-28 — Restricted testing stage with selected players. The complete system is tested in a production-grade environment: playable economy, real-time services, security, performance, and distributed synchronization.


Open Beta

TBD 2027-28 — Public access for all players, with persistent progression. The full system enters massive stress testing: interstellar logistics, functional corporations, decentralized governance, and active deep-space exploration.

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Official Launch

TBD 2027-28 — Full deployment of The Corporate Wars with integrated gameplay, live services, and real governance activation. The living economy begins, with players acting as full corporate entities within the interstellar economic system.

SAGURA · WARNING · SAGURA THE CORPORATE WARS IS CURRENTLY UNDER DEVLOPMENT SAGURA · WARNING · SAGURA ANY CONTENT IS SUBJECT TO CHANGES
Xeralabs Computación Profesional
Moongose Traveller
Dragon Corp. Games
Unreal Engine
Solana
Microsoft Azure
Microsoft Orleans