This space is dedicated to transparently documenting the development of The Corporate Wars: the architectural decisions we adopt, the technical challenges we face, the solutions we implement, and the lessons we learn along the way.
- Architecture: Orleans as the foundation for a distributed actor and orchestration model.
- Simulation: Scaling from large-scale LOD 0 to environments with the highest level of detail.
- Engine: Integration of Unreal Engine (C++/C#) with the narrative state system.
- Performance: Optimization through runtime profiling, server GC configuration, and targeted tuning.
We will publish short articles covering concrete milestones and, periodically, a summary of progress, significant changes, and upcoming objectives. If you are interested in the project’s technical construction from the inside, this blog will be of particular interest.