Development Blog

This space is dedicated to transparently documenting the development of The Corporate Wars: the architectural decisions we adopt, the technical challenges we face, the solutions we implement, and the lessons we learn along the way.

  • Architecture: Orleans as the foundation for a distributed actor and orchestration model.
  • Simulation: Scaling from large-scale LOD 0 to environments with the highest level of detail.
  • Engine: Integration of Unreal Engine (C++/C#) with the narrative state system.
  • Performance: Optimization through runtime profiling, server GC configuration, and targeted tuning.

We will publish short articles covering concrete milestones and, periodically, a summary of progress, significant changes, and upcoming objectives. If you are interested in the project’s technical construction from the inside, this blog will be of particular interest.